V0.5.6: Combat Rework


Hello again, it's been a bit shorter than expected, but I have another big rework update! This time, I've redone the combat mechanics! Some code has been standardizes, along with some incidental buffs/nerfs. The current combat data is subject to change, and I intend to tweak any values that just don't seem right, but hopefully the new combat system runs well (it'd be a pain to revert it).

Oh, also: I fixed a few bugs from V0.5.5. There were  a few that were reported after I started tearing apart the combat system, so they didn't get their own patches. Sorry.

IMPORTANT NOTE: DO NOT LOAD A SAVE FROM AN OLDER VERSION THAT IS IN THE MIDDLE OF COMBAT. THIS MAY RESULT IN SIGNIFICANT BUGS. DO NOT ENTER COMBAT BEFORE UN-EQUIPPING AND RE-EQUIPPING WEAPONS TO UPDATE DATA. PLEASE REST OR SET UP CAMP IMMEDIATELY SO THAT MONSTER DATA MAY BE UPDATED.

V0.5.6

+Bug Fixes

+Updated Combat Item Consumption System

+Reworked Weaponry/Armor System

    +Rewrite: New hit/miss formulas have been made. Instead of calculating if enemies Hit/Miss, it calculates:

    >Does the Player Dodge? -> If not, does the Player Block? -> If not, the Player is Hit.

+Reworked Attack/Defense Combat mechanics

    -Space Optimization: Duplicate Attack Passages/Attack Passages with similar text have been consolidated.

+Reworked Stat-based checks

    +Instead of using the Player's Stats, the now use the Stat + Stat Modifier

        >For instance, a 432 lb Player with Agility Level 2 would have a total Agility Roll of "2 (-2)"

        -Currently, only Agility has a calculated Modifier (calculated by Player Weight)

+Added a Weapon/Monster Error Warning System to the Sidebar (see Important Note above). Will be tweaked to match latest variables as updates are made.

Files

The Lipomancers Realm V0.5.6.zip 368 kB
14 days ago
The Lipomancers Realm V0.5.6.html Play in browser
14 days ago

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